![]() ![]() For example, in a certain game Creature One can move at a game speed of 50, does 37 points of damage in an attack and has 100 hit points, while Creature Two can move at a game speed of 75, does 12 points of damage in an attack and has 30 hit points. In many games (old and new), the enemy design is nowhere near as interesting or distinct as in Defender. The player must immediately switch gears and deal with the threat of the lander becoming a mutant, or suffer the consequences.) The gameplay is made dynamic because the lander changes from a relatively weak enemy to really critical enemy as soon as it picks up a humanoid. (Note: The lander's ability to consume resources – the humanoids – is brilliant. The "special abilities" (an arbitrary term) for these units were consume humanoids then change unit types (the lander), pursue the player aggressively (the mutant) and leave a trail of explosives (the bomber). The behavioral attributes of three units that concern the player essentially are "movement rate", "flight type", "aggression level" and "special ability".
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